Schedule 1, Peak, and REPO lead a big year for small games

Schedule 1, Peak, and REPO lead a big year for small games

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1614h

LOL. More like “triple A” studios need to start making games that are actually fun rather than focus on quarterly peanut accounting practices while giving management bloated salaries and bonuses. Also fix up that abusive shitty ‘cram’ development cycle culture that’s entrenched in game development.

Games like Vampire Survivors and Balatro show that games can be fun without many visual frills, but contain depth beyond the standardized, uninspiring, recycled game mechanics. While if you go the length of being true to storytelling like Baldur’s Gate, Divinity OS2, rather than sloppy storywriting, people are willing to pay bigger bucks for it.

Somewhere along the way, during the mobile games boom, studios forgot about what actually made games ‘fun’. They started to go after micro-transactions to drain every last dollar in your wallet while delivering barely any substance that was ‘fun’. They deserve to die given the current trajectory. They forgot the meaning of what video games are.

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311h

Triple A can all crash and burn.

Indie games are the only original, creative, fun games left anymore.

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