This pirate-themed new open-world RPG is what I wish Skull & Bones had been, but be prepared for a slow intro

So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

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17d

I like it kinda. Most of my friends play pretty much every survival crafting game out there, and i skip most of them, because it’s just the same game over and over. Even not playing most of them, whenever they tell me to play this new game, it’s great and different, it’s just the same game with maybe a little thing that is trying to make it unique. Then i refund itbecause it bores me and they play it for maybe 6 more hours and hop on the next one.

Ut’s still the same game again, but at least it feels a little less tedious.

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17d

To each their own.

I find the sea battles got boring really quick. I think the game devs knew the sea battles would get boring fast, which is why they have such extensive options for fast travel in the game – to avoid the ‘focal point’ of sea battles/sea travel… they implemented systems to avoid what they try and promote as a key feature of their offering. It feels sorta like selling an FPS based on its first person shooter gameplay, but then implementing a bunch of features like AI bot control, mission spectator mode, etc, to make it so players don’t have to do any FPS gameplay… because you’ve made it so boring you know no one is gonna stick around if they gotta play your game the way its marketed.

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