This pirate-themed new open-world RPG is what I wish Skull & Bones had been, but be prepared for a slow intro

So basically, a AA studio, combined with a publisher that is still currently being sued by Nintendo, managed to make a game that Ubisoft spent half a billion dollars and a decade to fail at making.

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I don’t consider them to be similar beyond aesthetics, personally. Skull & Bones is a role-playing game. Windrose is a survival game. Windrose is more similar to Ark than any other game I can think of.

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Skull & Bones is not a roleplaying game.

There are no impactful decisions you can make that change the storyline of the world / your character’s story arc, there is no character building, there is no roleplaying.

Skull & Bones is a mobile style gacha game, with tons of resources to seek and manage and use, minimal actual gameplay, tons of tiers of items to obtain.

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