Inspired by https://lemmy.world/post/45118004

What do you think is a good sweet spot for Achievements?

I think it’s nice to have a few easy one (even if it’s just to let the person know that the game HAS achievements), and some that just make progression sense (like, an achievement for completing a stage or a quest or a story etc.)

And I think it’s nice to have some challenging ones. Especially ones that create certain limits like “use on X weapon” or “only have X resource” etc. But I don’t love Achievements that are tied to purchases (like an Achievement for buying the game in Early Access or so). Also not a super fan of speed run achievements but to be fair, that’s purely because I just hate the whole speed running thing.

Also don’t like it when games that are very long have multiple ending-related achievements as they just smack of trying to artificially increase replayability. In similar vein, don’t like achievements that you can fail at the last second.

I suppose I like achievements that reward dedicated playing over raw skill (call me casual then).

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Honestly, I think you should use them for anti-piracy DRM. Steam’s DRM is easy to crack, and so when we were thinking about how to make our game unpiratable, we just decided to use the Steam Achievements system like a save file. The game just loads the game state based on what achievements the player unlocked. You know, I never talk about this, but I used to work for Blizzard. I was the first second-generation Blizzard employee. But like, I never talk about it, so having worked there really taught me to think outside the box. So yeah, use achievements as DRM. Makes your game unpiratable.

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