The fates of two ostensibly similar online games released this year, Marathon and Highguard, prove that success is becoming close to unattainable
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The premise of this article is wrong. It should say “Live Service” gaming. In the article itself it admits that Arc Raiders was a hit and it’s because it’s a “live service” game that isn’t ran as a live service game. It’s just a fun multiplayer game just like Halo 3 or old Call of Duty. If games were still made to be fun instead of over engineered money extractors then there would still be plenty of room for hits.

But capital doesn’t want a decent return on a hit. They want a money printer like Fortnite and so they’d rather take bigger risks to hook and abuse players into gambling addictions and forever recurring revenue machines than just make the good games that players are asking for that make their budget back and then some

Prinz Kasper
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Not to mention Battlefield 6, Marvel Rivals or Deadlock… there’s definitely still successful new entrants to the space.

illi
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“live service” game that isn’t ran as a live service game

Live service games are not defined by overmonetization. It just means it’s a live service ran well.

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