While I do like the first 2 Styx games (the 3rd one is out soon-ish? if not now?), they are quite the “quicksave/quickload trial and error patience games” and quite deep in the eurojank spectrum.
The climbing in the first one is pretty jank, and in both games the character breaks 4th wall deadpool-style pretty often, enemies are dumb as bricks but will absolutely murder you once alerted enough.
But on the upside, it’s one of those rare stealth games where murder is not penalized at all.
End of Feb (the 26th?), these sales seem to be to promote the launch of Part 3.
I played the 2nd one with a friend for a few hours last night. I appreciate the humor, the music selection is above average, the movement feels good and every time we died it was due to us being dumb. No bugs (playing on Linux, with GE-Proton10-27), runs great on maximum settings.
We were having an easy time by going on a murder spree, then we noticed that the game gives you rank medals for speed, avoiding kills and avoiding detection so we started playing to maximize the end-score. Those constraints make the puzzles a bit harder and I can see wanting to run a level multiple times in order to get it right.
Overall, it’s a fun experience, does the stealth thing competently and the graphics/music/animations/dialog is good.
heh, yea, my approach is also full on murderhobo in Styx, but I do it so nobody notices anything if at all possible. Levels can take several hours with this method so … uh, it’s not really optimal way to play but damnit that’s how I roll. Admittedly the near constant presence of the void/cliffs/etc bottomless pits makes it fairly easy to get rid of bodies.
Never really felt the need to chase the time bonuses, just collectables etc are enough for me. Admittedly I have not finished either of the games, but played pretty darn far in both.
(video games, slang) Video games from Europe (especially Eastern Europe) with ambitious concepts but lacking in execution and sometimes exhibiting unintended glitches.
I was under the assumption the Styx -devs were german, but apparently the studio is French. Either way. I also don’t recall any specific glitches, but the first game has a bit stiff climbing mechanics where you can (and will) do some unintended jumps to void etc.
Basically “AA game” instead if “AAA big budget game”
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
While I do like the first 2 Styx games (the 3rd one is out soon-ish? if not now?), they are quite the “quicksave/quickload trial and error patience games” and quite deep in the eurojank spectrum. The climbing in the first one is pretty jank, and in both games the character breaks 4th wall deadpool-style pretty often, enemies are dumb as bricks but will absolutely murder you once alerted enough.
But on the upside, it’s one of those rare stealth games where murder is not penalized at all.
That said, the games are great!
End of Feb (the 26th?), these sales seem to be to promote the launch of Part 3.
I played the 2nd one with a friend for a few hours last night. I appreciate the humor, the music selection is above average, the movement feels good and every time we died it was due to us being dumb. No bugs (playing on Linux, with GE-Proton10-27), runs great on maximum settings.
We were having an easy time by going on a murder spree, then we noticed that the game gives you rank medals for speed, avoiding kills and avoiding detection so we started playing to maximize the end-score. Those constraints make the puzzles a bit harder and I can see wanting to run a level multiple times in order to get it right.
Overall, it’s a fun experience, does the stealth thing competently and the graphics/music/animations/dialog is good.
heh, yea, my approach is also full on murderhobo in Styx, but I do it so nobody notices anything if at all possible. Levels can take several hours with this method so … uh, it’s not really optimal way to play but damnit that’s how I roll. Admittedly the near constant presence of the void/cliffs/etc bottomless pits makes it fairly easy to get rid of bodies.
Never really felt the need to chase the time bonuses, just collectables etc are enough for me. Admittedly I have not finished either of the games, but played pretty darn far in both.
What’s eurojank?
as per Wiktionary (https://en.wiktionary.org/wiki/Eurojank)
I was under the assumption the Styx -devs were german, but apparently the studio is French. Either way. I also don’t recall any specific glitches, but the first game has a bit stiff climbing mechanics where you can (and will) do some unintended jumps to void etc.
Basically “AA game” instead if “AAA big budget game”