A breakdown of the transhumanist lessons that SOMA has taught us, still relevant a decade after it was released. Spoilers after the Intro section.Music: All...
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21d

I never understood those games.

I understand that their main goal is to tell a story, but then imo there are other mediums for that.

Also, some devs think horror with sneaking is universally fun.

For me, shit like that gives me anxiety and it’s the opposite feeling I want when I game. Why the fuck would want to feel terrified and worried that something is about to catch me?

Having said all that, I still think SOMA is worth trying cause the story is that good.

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You just answered your own question, no other medium would give you the anxiety the protagonist is experiencing.

Also, worth noting that this game was made by Frictional games, they essentially invented (or at least popularized) the genre. So while you might be sick of similar games, it’s like saying Mario is just another platformer. Most similar games out there are heavily inspired by Frictional games games.

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And frictional games are definitely not walking sims, they just rely on emergent gameplay rather than hardcoded mechanics.

People are criticising the horror games for being stressful. Its OK to not like the game but it’s definitely not the games fault. They are very competently made.

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421h

There’s a Safe Mode, and if you don’t like horror games or anxiety-inducing chases, it’s a good compromise. I talk about that in the intro.

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