I’m going to counter all the “this mechanic could be good or bad” with… Yeah? Isn’t that the point of experimentation?
I’m personally happy with the risk of blunders if it means devs aren’t just doing the same things as always. If it sucks, it sucks, but hopefully it brings something with discussing to the table in the process.
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I’m going to counter all the “this mechanic could be good or bad” with… Yeah? Isn’t that the point of experimentation?
I’m personally happy with the risk of blunders if it means devs aren’t just doing the same things as always. If it sucks, it sucks, but hopefully it brings something with discussing to the table in the process.