Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow  - AUTOMATON WEST
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A change in license plans has made it up to 50 times more expensive for Japanese game developers to use commercial fonts in their games and apps.
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A take I had from this is that a non-phonetic written language works like cached memory (and you might have a lot to cache), while phonetic is like real-time rendering. I was reading about how Vietnam changed to its current script, and just like Korea, and also Paulo Freire’s view of language, seems like the change made the language more accessible.

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You’re absolutely correct that Korea (and Vietnam I suppose, I don’t know much about their language) invented their alphabet to make literacy more accessible, and I think that’s awesome and a really good feature of alphabet systems. I can even see why that would make people prefer alphabet systems, since accessibility is super important when you’re first learning a language.

I think your cached vs. real-time analogy is spot on. And while you can definitely come up with scenarios where caching is better than real-time rendering, and other scenarios where real-time rendering is better than caching, it’d be difficult to argue that one is unequivocally better or worse than the other.

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