Japanese game developers face ridiculously high font license fees following US acquisition of major domestic provider. Live-service games to take the biggest blow  - AUTOMATON WEST
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A change in license plans has made it up to 50 times more expensive for Japanese game developers to use commercial fonts in their games and apps.
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Admittedly I’m not sure if it works for Japanese, but English has online tools you can use to print out a sheet to write out every character and scan to turn into a font file. Would be surprising if it didn’t exist for Japanese.

So ultimately you probably just need someone with neat handwriting.

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Someone with neat handwriting, a few hours to burn, and lots of patience

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Modern fonts have extra stuff to make rendering better.
Like hinting, which changes subpixel representations.

Without those, you wouldn’t like the look of something like a character with a height of 10px on a 1080p display and would have to use way higher DPI stuff, with characters taking more pixels.
Won’t be unusable though. Automatically done anti-aliasing tends to be good enough too.

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