Hollow Knight: Silksong devs address difficulty concerns: “You have choices” - Dexerto
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Silksong devs have addressed difficulty concerns in a new interview, assuring players they always have multiple choices.
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I think twitch drives this a lot. Streamers getting annoyed with the game they’re playing tend to do better on their vods and bring in more people. As a result, people become more and more tolerant to games that are just annoying.

Like I understand that some people enjoy the gameplay of soulslikes, but who enjoys run backs?

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… I do? They’re like the most basic manifestation of mastery over a particular section meaningfully impacting my experience. Not only does getting good at a run back let me focus on learning the boss more, but it also increases my general mobility throughout the map as a whole and drastically improves how cool it feels to replay the game and just blow through previously challenging sections.

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