In a move that feels straight out of the "Did they really say that?" playbook, Ubisoft now claims that microtransactions don't just boost revenue—they actually make games more fun.
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How is being paid lootboxes more fun than free ones? Some NRG on the rewards is OK, but needing the credit card on top doesn’t as to the fun
I agree. That’s why I said they need to be earnable. I’m not paying for them.
The MTX option just ensures that the devs put time into making them. At least that’s how it’s worked in some games that did it right.