Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
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Lemmy.ml gaming
lemmy.ca pcgaming
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Please explain to me how a lock-in model that forces you to keep paying forever in order to keep what you already paid for is better than just being able to buy something once and have it.
The comparison is wrong. If the products you demand require continuing revenue - a subscription model allows rational consumer decisions. That’s why most consumers look at it and say ‘no thanks.’ Real-money charges inside games make more money than subscriptions, not because anyone wants to pay $130 for a video game, but because it obfuscates that price.
The real question is, if FighterZ has now been funded by all those piecemeal sales, and is - in its current state - your favorite game… why the fuck isn’t it $60 to buy it all once?
Like, you don’t want the Street Fighter IV model where each normally-priced game is a tiny upgrade. But you can buy whatever the last version of SF4 is, at a normal price, and it’s the whole goddamn game. If FighterZ doesn’t seem to be getting any more updates or content, why is it still priced for excuses about development costs?