Brian J. Audette (@bjaudette.bsky.social)
bsky.app
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Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I'm damn proud of it and the team. We couldn't have made a _better_ Dragon Age, only a _different_ one. [contains quote post or other embedded content]

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account.

The full post reads:

Reposting without comment except: I refute that we made a bad or compromised game. We made the best version of what we released, warts and all. I’m damn proud of it and the team. We couldn’t have made a better Dragon Age, only a different one.

M. Orange
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I have no reason to disagree that the game released was ultimately the best version of itself, but to say that—in the context of the whole development cycle—the game that was released was not compromised in any way feels disingenuous and dishonest to me.

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