Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
- 0 users online
- 90 users / day
- 303 users / week
- 731 users / month
- 3.44K users / 6 months
- 1 subscriber
- 13.3K Posts
- 95.6K Comments
- Modlog
Then it would be a game I never touch; when there’s no other way to learn than by dying, your game has failed in my opinion. I shouldn’t have to beat my head against some pattern that I can’t discover through lore or elsewhere in the game. I’m in my 40s and used to game competitively in the early 2000s, FWIW.
This is the essence of the genre of metroidvania and soulslikes. To die, learn, and start again, change approaches and tactics. Perhaps this is just not your genre
Souslikes, yes. For metroidvania, I would disagree. You did not mention soulslike in your post, unless I’m blind, or else I would have said nothing.