Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
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If it’s going to have some kind of inventory system… figure out a way to prevent players from hoarding high-value items until the end of the game, at which point they are either meaningless because you’re so leveled up, or else you can trivially defeat the final boss by spamming all the holy hand grenades you’ve been socking away.
I never completed Breath of the Wild in large part due to getting something cool and just having it be worthless and broken soon after. I also tend to have very little time to devote to gaming so it just felt like a waste to have to stop, go hunt down something better than randomStickLevel3, and go back to do something again.
If I wanna hoard things or risk a lot to get something cool/strong early, that’s my decision; why do you get to dictate how I play a game? Especially true when some people may not have the same physical ability as you and need to make certain situations play out differently.
BOTW took the item breakage too far. You couldn’t even kill a Lynel with its own weapon, because it would break before the Lynel died. The durability could have been quadrupled, and the game would have been better. It would still be enough to encourage rotating your items, but not so much that you’re constantly swapping mid-fight.