I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

Because most people’s experience with mouse acceleration is horrific. Usually the default Windows version that’s impossible to control. Gave the whole technology a bad name.

KovaaK (legendary Quake player) wrote a tool to bring Quake Live’s mouse acceleration to the masses, for example.

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