I have been in love with mouse acceleration ever since I discovered RawAccel; it’s nice to be able to flick to quickly flick and have slow aim as a gradient.

  • In Team Fortress 2 I can easily adapt to different aim styles; classes have different aim styles, so aim adaptability is useful.

  • In Enter The Gungeon I can quickly peak at enemies and change my aim.

Why is mouse accel still hated?!

I really don’t get the hate for it. In an FPS for example, it allows you to quickly aim between far-apart targets by moving the mouse fast, and then home in on them by moving the mouse slow. The same principle applies to pretty much anything that needs accurate, non-consistantly-spaced clicks.

Create a post

Sub for any gaming related content!

Rules:

  • 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
  • 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy “anti-woke” energy, you probably shouldn’t be posting it here.
  • 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
  • 1 user online
  • 2 users / day
  • 14 users / week
  • 189 users / month
  • 1.38K users / 6 months
  • 1 subscriber
  • 1.34K Posts
  • 14.4K Comments
  • Modlog