KOJIMA PRODUCTIONS en (@en.bsky.kojimaproductions.jp)
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DEATH STRANDING has surpassed 20 million players worldwide! To everyone who built bridges, paved roads, and delivered cargo—here’s a massive “Like!” 👍 All your connections made this incredible milestone possible. 🤝 Thank you from the bottom of our hearts to everyone who has played. 🙏
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I didn’t hate it, but nothing hooked me after I put in about 10 hours and I just ended up forgetting about it. It wasn’t particularly challenging but it was a huge time sink for the amount of progress I made. The social features detracted from the immersion.

I like the idea of meticulously planning for a trek in a highly atmospheric, apocalyptic, and dangerous wilderness, and having to make difficult decisions about gear/loot that weight limits impose, but I feel the STALKER games do this much better.

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I had some of this feeling too and found the game is much better in very hard difficulty as it makes all the equipment and weather reports actually useful.

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