Ex-Warner Bros. Exec Reveals the Real Reason Shadow of Mordor's Much-Loved Nemesis System Was Created - IGN
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Middle-earth: Shadow of Mordor is remembered fondly for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.

In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”

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Copyright is very different from patent. Almost totally unrelated. Both are fucked up but in completely separate ways.

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Shit, my bad. That’s what I get for not going to law school like Mom wanted

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