seeing what can be done with the tech to make each person’s experience unique, with bespoke quests and dialogue.
That being possible would be fundamentally a level up from what they are now. I’ve read a paper on this someone linked in a Lemmy thread a year or so ago.
Maybe one day playing a game like Skyrim for 10 years doesn’t have to mean playing the same quests over and over.
I think a more manual approach would work, of a world model like Crusader Kings has, with traits and ties and opinions and random events of NPCs between each other and towards the player, and that AI being used simply to rephrase and slightly adjust descriptions and sequences of events - then maybe.
But consider how many NPCs that means and how many others they meet in their simulated lives, and how hard it would be to debug a story line to ensure that it’s always playable.
An LLM is not, strictly speaking, necessary here, and if used, doesn’t make it easier.
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That being possible would be fundamentally a level up from what they are now. I’ve read a paper on this someone linked in a Lemmy thread a year or so ago.
I think a more manual approach would work, of a world model like Crusader Kings has, with traits and ties and opinions and random events of NPCs between each other and towards the player, and that AI being used simply to rephrase and slightly adjust descriptions and sequences of events - then maybe.
But consider how many NPCs that means and how many others they meet in their simulated lives, and how hard it would be to debug a story line to ensure that it’s always playable.
An LLM is not, strictly speaking, necessary here, and if used, doesn’t make it easier.
No need to discuss it in future tense. There’s already mods that incorporate AI into Skyrim NPC’s. It’s impressive as hell.