The most interesting side of Nvidia's new RTX 50 series is not the GPUs themselves, not even close, it's DLSS 4 upscaling that steals the spotlight with...
Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
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Agreed, the industry has lots of tricks for doing authentic looking lighting and reflection, that can be done at a fraction of the performance impact. One day we’ll be at a point where hardware raytracing makes sense, but I don’t think we’re there yet.
I’m not even sure that we’ll ever get to that point. Plus, it’s not compatible with most hardware yet.