The war on the Charlie server resulted in a stalemate where neither side was getting closer to winning, both had maxed out their technology, and all players were stuck in an end-game loop of manufacturing, delivering, and fighting with little to show for it.
“The main reason is to ensure that new players that have joined Charlie in the last month get the chance to experience a war as it’s meant to be played, progressing through early, mid, and late phases of the tech tree,”
-statement by the developer.
Turns out simply releasing the statement was enough to end the war as the upcoming change got players to commit to a big war push and win the game before the change went thru.
As a person who plays from time to time, it was more that the war was in a massive stalemate. It was on the secondary server, where less players are on than is required to push the front lines.
Does this game support thousands of players on a single server? EVE deals with that via “time dilation” which slows processes to a crawl so the servers can handle the load.
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Why would the devs want to shut it down? I don’t get it.
From the article:
-statement by the developer.
Turns out simply releasing the statement was enough to end the war as the upcoming change got players to commit to a big war push and win the game before the change went thru.
Thanks for the context. I did read the article after I posted my comment. My order of operations is backwards and needs to be fixed lol
Eh we all do it sometimes ha. Tbf it was your question that got me curious enough to look instead of just cruisin on so thanks i learned too
Well if it’s anything like EVE online these “wars” are rather resource intensive on the underlying infrastructure lol
As a person who plays from time to time, it was more that the war was in a massive stalemate. It was on the secondary server, where less players are on than is required to push the front lines.
Does this game support thousands of players on a single server? EVE deals with that via “time dilation” which slows processes to a crawl so the servers can handle the load.