Sawyer says most players, including himself, aren't "concerned with finishing games" either
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1912d

Horizontally I’m fine with how big games are. They should grow vertically, and I wouldn’t mind 6 times the depth.

What do I mean by that? I have no idea. Maybe you people have

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512d

I was nodding along in agreement but now that you mention it I also didn’t really know what you were saying

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312d

No, no he has a good point, let him finish

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112d

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712d

A cyberpunk game that takes place entirely in a replica of the Kowloon walled city would be cool as fuck. Just as much map “area” as fallout 4 but packed into a 1 mile cube.

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112d

Wait I had a similar idea once! Youre right that would be cool af, but very difficult to get right. In open world games you usually get away with “isolated” side quests, in a dense cube this is difficult – which might be a good thing, it forces interconnectivity.

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11d

I’ve thought a lot about this. It would have to be a game with no combat. Too cramped. It’d be a nice puzzle game like Myst, tho.

Edit: Stray 2: Kowloon

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512d

I’d interpret vertical content growth as content per area, deep story lines, stuff like that. It’s a common enough comment, see e.g. MMO players complaining about “content drought”.

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