Speaking in an interview with Eurogamer, Layden notes how the technological jump from the original PlayStation to the PS2, still the best-selling console of all time, was...
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Consoles are just a consistent standard. Developers know what they’re developing for, they know their constraints, customers know all the games will play on it, it will look good on a standard TV, they know the games will play well with their controller, they know the digital store, etc, etc, etc.

Everything is standardized, everything works.

That’s ignoring the console support for exclusives, which Xbox has severely fallen behind on compared to the others.

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Consoles are just a consistent standard… Everything is standardized, everything works.

Well, with Steam Deck and supposedly upcoming new Steam Machine, that’s a perfectly decent target without restrictive software limitations and closed ecosystems. Plus, PCs are pretty standardized these days in general. Nobody needs to target the high end, and Valve does a hardware survey that’s publicly available to know exactly what hardware range is in use (and it’s generally the lower end, despite enthusiasts).

That’s ignoring the console support for exclusives

And I’ll keep ignoring them because there’s no reason for them to exist now, there aren’t architectural differences and unique capabilities that make sense for games to be exclusive anymore. That’s more of the artificial software restrictions I mentioned. Console exclusives can die in a fire. Even Sony has realized they’re leaving money on the table with that crap and releasing to PC.

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