Monster Hunter Wilds weapons will land with more oomph in the full game
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Hit stop is a small animation stall after an attack that tends to make hits feel more impactful. It generally makes combat feel a bit better and makes bigger attacks look and feel more impactful. The wilds beta had NO hit stop on any attacks which actually made the combat and animations faster compared to World which does have hit stop.

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Ooh interesting, thanks for the explanation. When I played IG the attacks felt slower than what I remember so thought it was that. I could’ve just remembered wrong. Hopefully they do another beta so we can see the changes ourselves.

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The slower feel of IG specifically in the wilds beta was because red essence no longer increases attack speed. It’s a change I didn’t like personally so I hope it gets changed as well.

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Well damn, I had no clue red essence did that. I thought it only unlocked your move set. Never played without it so I assumed that was just the default speed.

Yeah, I hope they change that, too. There were a lot of things that made me dislike IG in Wilds but that was one of the bigger ones.

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