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Nothing inside a video game should cost real money.

I wouldn’t go that far, otherwise you would also kill off essentially third parties producing content a la Second Life or the asset stores in various game engines as well as services provided by players to other players.

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Developing a video game is not “inside a video game.”

When somebody’s playing raid sherpa or whatever, pay them in gold.

Even if stopping this cuts off some legitimate niche - that beats letting it swallow the entire industry.

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You are advocating for a game specific solution to a general capitalism problem. It would be much better to ban absurdly high profit margins in general than to be extremely heavy-handed in the game industry and let the problem continue in all the other areas where it actually matters a lot more.

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This specific business model is a scam, regardless of which numbers we twiddle.

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