Skyrim lead designer Bruce Nesmith explains why Bethesda switching to Unreal may not be the upgrade fans think it would be.
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They were an engine company for two decades before Fortnite, and it has tons of features that game never uses.

I have used Unreal but not Gamebryo/Creation, and I don’t think I need inside knowledge to see how far behind the best output of the latter engine is from its peers. Unreal is not the end-all, but it allows a company to switch to a new engine more quickly than building one themselves, and in this case, their sister company, Obsidian, has already built an imitation of Bethesda style RPGs in Unreal.

With any luck, REX will be that competitor. But also, quite frankly, so few companies can afford to make a game that pushes graphical boundaries and the latest technology that I’d rather champion Godot.

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We have yet to see the modding capabilities of Obsidian games, but Outer Worlds had nothing.

It is a great game don’t get me wrong, but Bethesda’s writing has been subpar since Oblivion, so losing mods would be horrible for them.

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