With development costs rising, we need to make games based on user feedback, not numbers and data from the past, says NEXON Games executive   - AUTOMATON WEST
automaton-media.com
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NEXON Games CEO Yong-hyun Park talks about the company's policy of prioritizing user feedback over data when greenlighting projects.
Ogmios
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The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.

AwesomeLowlander
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nearly impossible to actually find the few good games within the massive crush of shovelware

So exactly like gaming in the 90s and 00s? You can’t have it both ways

Ogmios
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Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.

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