Sega avoided gacha and pay-to-win mechanics in Sonic Rumble because they know overseas players don’t like them  - AUTOMATON WEST
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Sonic Rumble's developers Makoto Tase and Takashi Iizuka talk about the upcoming party game's monetization model.
Monkey With A Shell
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You mean there are people who LIKE pay-to-win?

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Asia. China and Japan, I know in particular, go nuts for pay-to-win gatcha mechanics.

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Yes, the people willing to pay for them, and the companies happy to take their money.

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I mean some fraction of that market is for sure addicted, which possibly stretches the definition of “like”.

Monkey With A Shell
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My thinking with a lot of those games where you have the handful of over-the-top ‘spenders’ is that at least a few are employees of the company given a free pass to add to their accounts. It’s not like it costs them anything, but it sure incentivizes a bunch of others to buy to try and compete.

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