I would assume that they are saying in a bigger scope and just happen to divide down to a ratio of 1 to 32.
Like rendering in 480p (307k pixels) and then generating 4k (8.3M pixels). Which results in like 1:27, sorta close enough to what he’s saying. The AI upscale like dlss and fsr are doing just that at less extreme upscale.
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Maybe I don’t know enough about computer graphics, but in what world would you have/want to display a group of 33 pixels (one computed, 32 inferred)?!
Are we inferring 5 to the left and right and the row above and below in weird 3 x 11 strips?
I would assume that they are saying in a bigger scope and just happen to divide down to a ratio of 1 to 32.
Like rendering in 480p (307k pixels) and then generating 4k (8.3M pixels). Which results in like 1:27, sorta close enough to what he’s saying. The AI upscale like dlss and fsr are doing just that at less extreme upscale.