IO Interactive's mission to speed up game development | GI Sprint
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When Ulas Karademir last worked at IO Interactive, it was a Square Enix-owned, Danish game developer that made Hitman. …
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It’s not the engines’ fault that game development got longer. It’s that most AAA games over scope and go open world when they don’t have to, which not only takes longer to make but often results in a worse game. Make games smaller and iterate on them quickly, like the industry did 20 years ago. That’s how you make this make sense.

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