The PSVR 2 will finally roll out PC support in August, but not without locking off a stack of major features enjoyed on the PlayStation 5.

As a little note, the eye tracking would be a huge selling point for social games like VRChat. Very few headsets support it so far.

MudMan
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Yeah, it’s a nice feature that the PS5 seems to use primarily for performance. I do wonder why it’s turned off here and whether there is a standardized way to report eye tracking in VR to relevant middleware they could be tapping into instead. I genuinely don’t know enough about the technicalities of all the overlapping VR platforms to tell.

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