Star Wars Outlaws won't procedurally generate planets, unlike Starfield
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The planets in Star Wars Outlaws will be hand-crafted rather than procedurally generated, and equivalent in size to two…
@[email protected]
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321Y

In Starfield, there will be procedurally generated content, but there will be manually created areas. So, I understand this as: “Outlaws will be smaller scale, but we are trying to spin it in marketing speech”.

wootz
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111Y

That’s a fair enough point to highlight, I think.

You’re making an open world game in space, launching around the same time as an open world game in space from a developer thats famous for “quantity over quality” worlds. Unless starfield totally flops, then odds are everything similar will be compared to it for years to come, the same way open world fantasy games were compared to Skyrim and Oblivion before it.

Making a point of highlighting how your game is different from starfield is not bad move, especially in a time where people are becoming more and more jaded with big open world games.

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41Y

Absolutely. Imagine how hard can it be to make a whole city fun and full of content. Now apply that to a whole freaking planet!. There’s absolutely now way that manual work can beat procedural + manual work… I mean, by definition it’s just LESS stuff.

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