George Miller's recent comments about the existing Mad Max game and Hideo Kojima came off as insensitive to the game's original developers.
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That game had some great gameplay elements. Most notably the caravan takedowns.

Unfortunate that the array of side missions was repetitive and overall story lacking.

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Yeah, these parts were great but do not require an open world. Contrary to the developer’s comments, having agency or autonomy in a game is not at odds with being linear. More often than not, making a game open world just leads to those problems you pointed out.

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