Real-time strategy is a "nerd genre," says the developer, and he's happy to make one on those terms.
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Which one? Sc1 is still a mainstream game in Korea played religiously. Sc2 on the other hand is losing players since it didn’t hook people the same way (impossible to do, people only have one childhood to waste nostalgia on). That’s understandable though since there hasn’t been new content for it for a long time.

And then you find out that a premium mount in WoW made more money than the entirety of Wings of Liberty and you kinda understand why they haven’t made a new one.

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I’d actually be OK with a SC game that has tons of cosmetic paid DLC. Pump money into the game to keep them developing it, and add some visual variety on the map.i stead of fighting against 3 Teran teams that all look the same, you’d have 1 team that looks like zombies or a football team or other wacky shit.

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There are literally 3 free2play RTSes based on Blizzard dev studios / players etc doing exactly that.

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For real - I’m visiting Seoul right now and I’ve popped into a couple of Internet cafes just to see what’s what. Tons of people still play SC1. There are, like, championships here for SC1, and they seem to have quite a decently large following.

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Sure, it’s popular in one country, that doesn’t mske it mainstream. Fortnite or Minecraft are mainstream games. There’s no RTS that’s even close to the popularity of those games.

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