Nearly every major PC port has run into issues this year. Why? I asked some developers to find out.
Dudewitbow
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A majority of the bad pc ports of the past year have been bad unreal engine ports. A lot of the games that used the xonpanies built in engine (e.g RE Engine for capcom) ran fine. Its just a matter of devs taking unreals porting pros, but putting little effort in the port given working with unreal is like working with c++, its on the dev to optimize the game which mamy failed to do.

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