Real-time strategy is a "nerd genre," says the developer, and he's happy to make one on those terms.
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That doesn’t really contradict their premise about making modern RTS. StarCraft and Age of Empires 2 are ancient at this point. An entire generation of kids has grown up since they came out.

I don’t think the fact that you could make a successful mainstream RTS way back then really says much about whether you could make one in 2024.

Starcraft 2, at this point, is 2 years Older than Starcraft 1 was when it was released.

JokeDeity
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Shit that actually hurt.

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