Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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Does Warzone’s DMZ mode fail at any of these?
You’rr right it has all of them. It’s one of the closer attempts, but to me the general feeling is not quite the same.
Tarkov always gave me the same vibe as old DayZ mod. Slow, deliberate, anxiety inducing gameplay where death matters and the gameplay can vary massively from game to game.
By making it a less “hard-core” experience like DMZ, it doesn’t feel as high stakes and that tension is less. But that’s partially just because of the COD gameplay mechanics.
That feeling is more important than the “formula” posted above.
Yes.
There’s no looting.
There’s no upgrades outside of the instance.
There’s no upgrading of players skills.
It just about fails all of them.
Taking weapons out and back in, doesn’t count. There’s no looting (of non-combat items)