The failure of two online giants shows you can’t just pour in money and watch games pop out – a game studio culture takes time to develop
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They could make a couple fun games before thinking about milking their audience dry.

Or making a game targeted at the known target audience instead of pandering to one that doesn’t exist and ignoring the known audience.

Crazy stuff here.

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Or just like hire on a few people who have an idea and build it around that. Art by committee is bad unless the committee is mostly artists

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I mean prior you this we also heard that tech companies tend to continuously get in the way of the development process and slow everything down then setting unreasonable deadlines.

That these two companies introduced or at least made common knowledge the idea of unreleasing a game says volumes for their ability to manage a game development process.

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