Midnight Suns' game director explains how XCOM's combat evolved into the strategic card system that emphasized "feeling heroic."
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61Y

This game was so weird to me, people wanted more xcom and they got something completely different and it didn’t do well. I was mostly turned off the whole marvel thing.

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Oh, that was the Marvel game from Firaxis?

I was so badly out of the loop, I remember back when basically nothing was known about it and it was talked about in xcom discussion threads, and I was vaguely aware of that Midnight Suns game that bombed, but I didn’t know that was the one.

I imagine with how big XCOM got, just making a X-men-themed XCOM clone should have ensured at least as decent hit. I mean, Ubisoft made it big with a Mario-themed one of all things…

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