"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
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Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.

Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.

Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.

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Don’t forget, Starfield was Todd’s dream game.

Altima NEO
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Yeah, he must have been dreaming it was a good game

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