Buncha dry students here giving you shit. It is not a stupid question.
Some day we might not need a cpu. The biggest hurdle probably isn’t actually even the chip architecture, but that the software needs to be remade and it’s not something you do in a day exactly
Right, GPGPU is a thing. You can do branch logic on GPU and you can do SIMD on a CPU. But in general, logic and compute have some orthogonal requirements which means you end up with divergent designs if you start optimizing in either direction.
This is also a software architecture and conceptual problem as well. You simply can’t do conditional SIMD. You can compute both graphs in parallel and “branch” when the tasks join (which is a form of speculative execution), but that’s rarely more efficient than defining and dispatching compute tasks on demand when you get to the edges of the performance curve.
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Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Buncha dry students here giving you shit. It is not a stupid question.
Some day we might not need a cpu. The biggest hurdle probably isn’t actually even the chip architecture, but that the software needs to be remade and it’s not something you do in a day exactly
Right, GPGPU is a thing. You can do branch logic on GPU and you can do SIMD on a CPU. But in general, logic and compute have some orthogonal requirements which means you end up with divergent designs if you start optimizing in either direction.
This is also a software architecture and conceptual problem as well. You simply can’t do conditional SIMD. You can compute both graphs in parallel and “branch” when the tasks join (which is a form of speculative execution), but that’s rarely more efficient than defining and dispatching compute tasks on demand when you get to the edges of the performance curve.