Microsoft's big update for DirectX and PC game development aims to eliminate CPU bottlenecks and improve performance with GPU-driven rendering.
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GPUs are really terrible at the kind of multitasking required to run an OS

@[email protected]
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Are they, though? They’re hardware-threaded. Context switches are how they deal with a cache miss.

This specific news sounds a lot like what an interrupt-driven scheduler would do.

The bigger obstacle to a GPU OS is surely that the video card does not tend to talk to itself… and evidently that’s being addressed.

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