Nearly every major PC port has run into issues this year. Why? I asked some developers to find out.
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The thing about PSO is that it takes time for you to run through games etc so most permutations are compiled. It absolutely does not help when you think it sucks and then changes driver or shader settings which could leads to more recompile. Developer with UE4 should just have some call back telling the player the stutter is from the compiling because their GPU/driver/etc combination do not load the pre-compiled shaders they shipped. Like just fucking chill and let it compiles or have a stage like tutorial section/cinematics helps to churn through all the shaders.

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