From story to gameplay, learn more about the evolution of Basim from novice to Master Assassin in this new look behind the development of Assassin's Creed M...
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A comment on that video says they’re getting rid of all those bullshit XP and leveling elements from the game. That’s great if true, and I hope CDPR also follows Ubisoft’s example.

RPG XP and leveling systems suck ass. It’s fine if you have a skill tree that only opens up as you progress, but level-locking missions and gear is a rather cheap way to force players to grind around and waste time just because they want to justify their games’ humongous sizes.

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