One huge thing to note is that the Switch has ports specifically for it, meaning game devs make significant changes to support the Switch if they’re porting an existing title (e.g. look at Hogwarts Legacy on PC and Switch, it’s very different). Handheld PCs just play the original release without any tuning.
So it’s not just “optimization” (as in, tailoring the code to the hardware), but actual, meaningful changes to the gameplay to work. So even if handhelds standardize around a single APU, it’s unlikely game devs will craft a custom experience for that hardware like they would with the Switch because it’s not going to generate nearly the same amount of new sales.
For sure, but since PC handhelds will always have quite powerful APUs it’s not necessary like it is for the Switch. I mean the Z1 Extreme pushes tflops like an Xbox Series S, not by any means a perfect metric but still indicative of the level of raw performance the chip actually sports, which is why it can play most titles in 1080p with 30 fps (just like the series S).
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
One huge thing to note is that the Switch has ports specifically for it, meaning game devs make significant changes to support the Switch if they’re porting an existing title (e.g. look at Hogwarts Legacy on PC and Switch, it’s very different). Handheld PCs just play the original release without any tuning.
So it’s not just “optimization” (as in, tailoring the code to the hardware), but actual, meaningful changes to the gameplay to work. So even if handhelds standardize around a single APU, it’s unlikely game devs will craft a custom experience for that hardware like they would with the Switch because it’s not going to generate nearly the same amount of new sales.
For sure, but since PC handhelds will always have quite powerful APUs it’s not necessary like it is for the Switch. I mean the Z1 Extreme pushes tflops like an Xbox Series S, not by any means a perfect metric but still indicative of the level of raw performance the chip actually sports, which is why it can play most titles in 1080p with 30 fps (just like the series S).