I haven’t played multiplayer competitive FPSes since players ran their own servers, so I’m not really up to date.
But if my understanding of the situation is correct, it seems like there’s a pretty straightforward workaround.
Have skill-based matchmaking by default. List an estimate for how long it will take for the match to be made.
Have an option for people willing to maybe be placed into a lopsided game to skip this and go into a general pot, first-come-first-served regardless of skill.
That keeps people who want an even match happy and people who don’t care and want to jump into a match happy.
Turns out only the top players get long queues with this system, so they’re the only ones going into the not-skill-based queue and the wait times are still long; anyone not at the top then gets matched exclusively against top players and that’s no fun for them so they keep to the skill-based queue.
I do not know where your “turns out” comes from, but LOL does something similar and you won’t find skilled competitive players in non competitive queue. For top 0.1% queues are still long, though.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
I haven’t played multiplayer competitive FPSes since players ran their own servers, so I’m not really up to date.
But if my understanding of the situation is correct, it seems like there’s a pretty straightforward workaround.
Have skill-based matchmaking by default. List an estimate for how long it will take for the match to be made.
Have an option for people willing to maybe be placed into a lopsided game to skip this and go into a general pot, first-come-first-served regardless of skill.
That keeps people who want an even match happy and people who don’t care and want to jump into a match happy.
Turns out only the top players get long queues with this system, so they’re the only ones going into the not-skill-based queue and the wait times are still long; anyone not at the top then gets matched exclusively against top players and that’s no fun for them so they keep to the skill-based queue.
I do not know where your “turns out” comes from, but LOL does something similar and you won’t find skilled competitive players in non competitive queue. For top 0.1% queues are still long, though.