Ascendant Studios CEO Bret Robbins says "trying to create awareness for us was really, really difficult"
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Well it’s good that they were able to find a scapegoat as for why their bland and uninspiring magic shooter didn’t make any money, now they can get EA to greenlight more mediocre games.

The thing about really good games is that it doesn’t matter when you release them. If they’re exceptionally well made, people will find them and play them. Immortals isn’t even the most interesting magic Doom clone on the horizon, with Witchfire already looking better and more interesting.

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