Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
It would be ridiculous to go back to the early 2010s/mid 2015s where locked frame rate is the norm. High refresh rate (at least 144) should be standard now. To be honest, games should be made to be viable at all frame rates though I can understand why physics calculations are easier to do when having a standard frame rate.
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There’s no way PC would be locked.
It’s not. They’ve already talked about getting higher frame rates on the PC version.
It would be ridiculous to go back to the early 2010s/mid 2015s where locked frame rate is the norm. High refresh rate (at least 144) should be standard now. To be honest, games should be made to be viable at all frame rates though I can understand why physics calculations are easier to do when having a standard frame rate.